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PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
Infinity fields cannot be set to Infinity after setting them to somethin...
To reproduce:To reproduce:1. Add a Hinge Joint to any game object2. Set Break Force to any non-Infinity value (41, for example)3. Se... Read more
Hinge Joint with Preprocessing Disabled does not provide Bounciness
To reproduce:1. Open attached project2. Open Untitled scene3. Make sure that Cube 1 has a Hinge Joint with Limits enabled, Bouncines... Read more
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps:1. Open attached project "EXR Import"2. Observe "Polar_UVs_halfRes.exr" texture3. Unity 4.6 and Unity 5 import th... Read more
WWW.text results in NSURLErrorDomain error -1012 on device
How to reproduce: 1. Open attached project2. Open scene test.unity- Try running the scene in Editor to see expected results3. Build ... Read more
[Constraints] Can't unfreeze rigidbody rotations after modifying any of ...
Steps to reproduce: 1. Open the attached project2. Open 'RunMe' scene3. Attach the 'ReproduceBug.cs' script to the 'Cube' game objec... Read more
MonoDevelop throws exception when opening large compiled shader
- Import the attached Projector.cginc and TiledTerrain.shader files into a Unity project- Select the shader and press the "Compile a... Read more
Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view:- the keyf... Read more
Changing the sample for the animation breaks the timeline
Changing the sample for the animation breaks the timeline 1. create a simple animation2. add few properties and keyframes3. change t... Read more
Locking AW creates selection issues
Selecting GO with/without animations and locking/unlocking the AW creates faulty rendering and selection issues. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled