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Serialization depth exceeded warning thrown when serializing List with 0...
To reproduce: 1. Open attached project 2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside 3. Note the ... Read more
2D physics collision broken for game
-e: the bullets no longer bounce off the environment -repro: --open attached project --start intro scene --start level 1 --put elas... Read more
Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce: 1. Open attached project 2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the... Read more
All fields declared before a serialized field with a custom property dra...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.0f6 (fd4616464986) Resolution: You are not supposed to call... Read more
Applying sprite editor revert unapplied texture type settings
1. Import a sprite 2. Change it's texture type to advanced (do not apply the change) 3. Open up the sprite editor and change somethi... Read more
Moving sprite borders in the sprite editor does not activate "Apply" button
To reproduce: 1. Import a sprite 2. Open the sprite editor 3. Try moving the sprite borders - the apply button is still gray, as if ... Read more
[Graphics, Animation] Particle system with an animation on particle syst...
How to reproduce: 1. Open attached project. 2. Compare created both GameObject Animations: One cube has a particle system which is n... Read more
[WP8] Animating color and camera variables does not work
To reproduce: 1. Open attached project 2. Open scene testlevel - it contains an animation which moves a sprite and changes it's colo... Read more
UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...
To reproduce: 1. Open attached project 2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPo... Read more
All about bugs
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Latest issues
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