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MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce: 1. Open the attached Project. Build & Run to the device. Expected: 1. Every call to MonoBehaviour.OnApplicationFocus ... Read more
Color from photoshop not coming in correctly for PSD file
Color from photoshop not coming in correctly for PSD file format on PC. Repro steps: - Open attached project in Unity - Look at the... Read more
Saving the scene resets the animation window vertical zoom and scroll po...
Repro steps: 1. Open the animation window. 2. Select "Cube" in the hierarchy and the "First" animation clip. 3. Change the vertical... Read more
Chinese language bar does not show in full screen mode
To reproduce: - Import attached "test.unitypackage" and load the scene "test" - Make a Windows standalone build - Set the keyboard l... Read more
UNDO doesn't work when changing a character controller
To reproduce: - Open attached "test.unitypackage" and open the scene "test" - Select the "3rd Person Controller" - Press SHIFT and d... Read more
Shuriken: Adding a burst to a particle system causes inconsistencies whe...
Standard system. Add a burst. Start scrubbing. Read more
Error message in console when locking Windows XP PC while Shuriken parti...
To reproduce: 1. Start Unity on Windows XP 2. Create a new project 3. Create a Shuriken particle system and select it in the hierarc... Read more
Flash: Spot lights do not work with VertexLit shaders
They are just not implemented yet. Read more
[Editor, Sub-Emitters] Adding a sub emitter on a playing system in play ...
Basically for a short while the sub emitter will emit normally (from its transforms position) for a short while. Read more
3ds max model imported into unity with normals inverted.
3ds max model imported into unity with normals inverted. Repro Steps: 1. Launch Unity 3.5 with attached project 2. open scene and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph