Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.0b10
Issue ID
610481
Regression
No
Applying sprite editor revert unapplied texture type settings
1. Import a sprite
2. Change it's texture type to advanced (do not apply the change)
3. Open up the sprite editor and change something there
4. Apply the changes in the sprite editor - notice that the texture type becomes "Sprite" again
A dialog with "Apply or Revert changes" before opening up the sprite editor would be nice.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment