Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.0b10
Issue ID
610481
Regression
No
Applying sprite editor revert unapplied texture type settings
1. Import a sprite
2. Change it's texture type to advanced (do not apply the change)
3. Open up the sprite editor and change something there
4. Apply the changes in the sprite editor - notice that the texture type becomes "Sprite" again
A dialog with "Apply or Revert changes" before opening up the sprite editor would be nice.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment