Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.0b1
Issue ID
592772
Regression
No
Sounds can still be heard although the channel is set to Mute or Solo
Maybe this is intentional behaviour, but when an effect like ‘Echo’ is applied to an Audio Group and user then mutes that group, you can still hear the sound until it dies out.
Expected result: When user enables Solo or Mute on an audio group, all the other channels should be silent regardless if there is an effect on them. If you have multiple Audio Groups with effects that have long decay times, it can be a bit confusing.
To reproduce:
- Create an Audio Group and apply and Audio Source to it
- Add an Echo effect on the Audio Group
- Hit Play
- Mute the Audio Group with the effect
- Observe that it takes a while before the Audio Group is properly "muted"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment