Search Issue Tracker
Fixed in 4.3.8
Votes
0
Found in
4.3.3f1
Issue ID
588344
Regression
No
The swatch in the color picker is not gamma corrected when using linear colour space
To reproduce:
1) Create a new project and create a new scene
2) Go to Edit->Project Settings->Player and in 'Other settings' in inspector tab set 'Color space' to 'Linear'
3) Create directional light game object
4) Click the color picker for the directional light
5) Set the color to rgb (64,128,192)
6) Notice that colors are not the same in 1 and 2 areas (check screenshot that I have attached) and in color picker(?)
It works as expected in Gamma color space.
The issue is fixed in Unity 4.3.7 Patch 1 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene\Game view is grey when two "Universal Additional Camera Data" scripts are attached to the camera
- NullReferenceException error thrown when changing Scenes in Play Mode
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
- [Linux] Player consumes more CPU resources when it is running in the background
Add comment