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ManualResetEvent fails if the mono debugger is attached
To reproduce: 1. Create a script: using System.Threading; using UnityEngine; public class Test : MonoBehaviour { private Manua... Read more
PlayMaker throws ReflectionTypeLoadException when building for WP8
To reproduce: 1. Import "realrepro" package. It contains playmaker. 2. Try to build for WP8 - ReflectionTypeLoadException is thrown ... Read more
Renaming asset in hierarchy leaves gray ghost text (Unity free)
To reproduce: 1. Run unity in free mode (force-free) 2. Select the camera in scene 3. Try to rename it in hierarchy, delete the prev... Read more
Unity crashes on StopCoroutine()
Steps to reproduce: 1. Open the attached project and the scene 2. Click 'Play' button to start polling and then click 'Stop' button ... Read more
WP8.1 devices with 305 GPUs get glitchy textures with certain settings
WP 8.1 not supported anymore. https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/ https://docs.unity3d.com/Manual/windows... Read more
The shader inspector reports wrong stats
To reproduce: 1. Create a new material (like Diffuse) 2. Press edit 3. Notice that that "Used in scene is 44" even though the materi... Read more
Avatar Masks are not detected as a dependency
To reproduce: 1. Open attached project. It contains a prefab that uses the avatar mask "Firing Mask" 2. Select the Player prefab. Ri... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
Chinese symbols are replaced with Japanese
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Compare the texts shown on a device and in the editor game v... Read more
Masks don't render on device
To reproduce: 1) Download and open project 2) Run in editor and notice mask effect 3) Build and run for iOS 4) Notice that there's n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window