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No FAT/x86 device filters for Android in Player settings in b13
There are no FAT/x86 device filters in Player settings for Android in b13 Read more
Navigation does not work correctly with overlapping buttons
To reproduce this bug: 1. Open the attached project2. Open 'WorksNot' scene3. It has 3 Overlapping buttons4. Play the scene5. Select... Read more
[iOS Simulator] Linker errors are thrown when trying to run project on s...
Linker errors are thrown when trying to run project on iOS simulator Read more
plugin crash on initialization at 0 width
-e: Unity Web Player is initialized in a div that has 0 width. In IE, Firefox, and Chrome, this results in a "Couldn't switch to req... Read more
Profiler double counts Sprite Atlas size
Repro: 1. Build the project attached to the initial report (tested on OSX standalone/iOS). 2. Notice that after building editor.log ... Read more
Render Texture does not render object with Geometry shader
I can reproduce this outside of VR mode by creating a render texture and assigning it to the camera. The resulting rt also doesn't h... Read more
Caps doesn't work on Q30 keyboard
-e 1) What happened Caps doesn't work on Q30 keyboard. 2) How can we reproduce it using the example you attached. To repro:1) Throw ... Read more
[Terrain] Long baking times for non-default terrain sizes
To reproduce:1. Create a terrain2. Resize it to 100x100 or 1000x10003. Notice how much longer it gets (due to Clustering for smaller... Read more
OnApplicationQuit is not invoked
-e: OnApplicationQuit is not invoked in Linux when closing the game window. -repro:--Build for Windows or MacOS X--execute--NOTICE: ... Read more
GI: Crash when selecting directory with no write access as the GICache l...
Steps to reproduce: 1. Create a new project2. Go to Preferences3. Select GI Cache tab4. Enable custom cache location5. Insert an ext... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build