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0
votes
Fixed

NullreferenceException when dragging texture to assets with Sprite edito...

2D

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Oct 14, 2013

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Version/s: 4.3.0b5

1. Open Unity and open a sprite editor window 2. drag any texture from outside unity into assets Observe error: NullReferenceExcep... Read more

0
votes
By Design

Meshes are increasing and don't get destroy and cleaned up from Memory

Profiling

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Oct 14, 2013

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Version/s: 4.3.0b5

Steps to reproduce : - import the project attached - open scene 1 and press play - open the Profiler tab - go to Memory and notice... Read more

0
votes
Won't Fix

BuildHumanAvatar only works on top hierarchy nodes

Animation

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Oct 14, 2013

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Version/s:

It's not mentioned in the docs and it just silently fails. It even reports isHumanoid true so there is no warning lights of any kind. Read more

0
votes
By Design

Hard to remove the last part of an animation

Animation Window

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Oct 14, 2013

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Version/s:

How do I remove the last bits of an extended curve in the animation window when there is no visible keyframe at the end? Its only p... Read more

0
votes
Fixed

Not possible to write/read time of event from Animation Window UI

Animation Window

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Oct 14, 2013

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Version/s:

Similarly the only way to control the exact timing is to zoom all they way in. There should be an editable value in the Edit Event d... Read more

0
votes
Postponed

Animation Window listings for blend shapes are reversed from skinned mes...

Animation Window

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Oct 14, 2013

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Version/s:

Its true for a lot of other components. The Animation window works on the serialized fields not the inspector fields. But in case of... Read more

0
votes
Postponed

Performance problems when zooming out in Animation Window

Animation Window

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Oct 14, 2013

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Version/s:

If you zoom far out drawing the curve can take more than a minute! We need some code to limit how many keyframes are actually drawn ... Read more

0
votes
Fixed

Animation Window should remember “curves” toggle value

Animation Window

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Oct 14, 2013

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Version/s:

The value should be stored at least within the Unity session. Read more

0
votes
Not Reproducible

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