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Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached - open the scene - search for "light" in the Hierarchy - select a light and not... Read more
PhysicMaterial. PhysX. Braking distance is half of what you must get by ...
Start scene and check console. In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached - open the scene - press play and look at CPU Usage in the profiler - select th... Read more
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce: 1. Import Robotlab project from Asset Store 2. Deploy project with a main scene set to "Empty" to a Windows Phon... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached - open Occlusion Culling tab - open the scene - move the camera in the scene and... Read more
Serialization error when having a class and a generic with the same name
To reproduce: 1. Open the attached project 2. Open the scene 3. Make sure you have an object with a script attached 4. Make sure the... Read more
The player with Mecanim controller loaded by assetbundle can not work we...
The player with Mecanim controller loaded by assetbundle can not work well when changing levels. (1) load the player assetbundle, an... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
Strange particle stretching
Strange particle stretching. To Reproduce: 1. Play the attached scene you'll see some strange particle stretching. 2. Ignore the pi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests