Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.0f6
Issue ID
612244
Regression
Yes
PlayMaker throws ReflectionTypeLoadException when building for WP8
To reproduce:
1. Import "realrepro" package. It contains playmaker.
2. Try to build for WP8 - ReflectionTypeLoadException is thrown
Builds fine for Windows standalone
Explanation:
PlayMaker.dll is referencing standalone player version of UnityEngine.dll, and in particular, is using class "UnityEngine.NetworkPlayer". This class is not available on Windows Phone, and compiler thinks PlayMaker.dll references invalid stuff (which wouldn't work at runtime anyway).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Add comment