Search Issue Tracker
Fixed
Votes
29
Found in
4.6.0b10
Issue ID
612222
Regression
No
Unity crashes on StopCoroutine()
Steps to reproduce:
1. Open the attached project and the scene
2. Click 'Play' button to start polling and then click 'Stop' button
3. Observe the crash. Crashes when executing StopCoroutine(routine); (script.cs, 25 line)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
a3dline
Mar 14, 2017 14:40
5.5.2 была замечена эта ошибка
noio
Nov 22, 2015 16:06
I'd like to access the attached project and see if this matches the crashes I've been experiencing. I do use `StopCoroutine(Coroutine routine)` a lot, but it's unclear if this bug is about that method or `StopCoroutine(IEnumerator routine)`.
nguyenhaian1412
Dec 02, 2014 04:05
the bug still occurs in 5.0.0b1
Xaon
Oct 05, 2014 16:20
The bug still occurs in b20.
cbarnes_bw
Sep 18, 2014 20:34
Still appears to be happening in b17.