Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
612228
Regression
Yes
Renaming asset in hierarchy leaves gray ghost text (Unity free)
To reproduce:
1. Run unity in free mode (force-free)
2. Select the camera in scene
3. Try to rename it in hierarchy, delete the previous name - notice that some gray ghost text is still left
When writing the new name the gray text causes the name to be harder to read (and looks weird)
Regression since 4.3.4f1
Does not occur with PRO version
Duplciate of http://issuetracker.unity3d.com/issues/the-old-name-is-still-visible-while-renaming-a-gameobject-in-the-hierarchy
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
This is a duplicate of issue #610795