Search Issue Tracker
Won't Fix
Votes
3
Found in
4.5.0f6
Issue ID
612220
Regression
No
WP8.1 devices with 305 GPUs get glitchy textures with certain settings
WP 8.1 not supported anymore.
https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/
https://docs.unity3d.com/Manual/windowsstore-sdks.html
To reproduce:
1. Import attached picture. It is 2048x1024 (so POT)
2. In the texture settings set it to advanced. Set the sprite mode to single. Make sure generate mip maps is on
3. On the texture platform settings for wp8, select "Override for WSA"
4. Set the max size to 2048
5. Set the format to ARGB 32 bit
6. Add the sprite to scene
7. Build & Run for WP8.1
8. Turn the device sideways to switch to landscape - observe that the texture is now some sort of salad
Alternatively, build & run the attached repro2.unitypackage and turn the phone sideways.
Seems to happen on weaker GPUs like on Nokia Lumia 520
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment