Search Issue Tracker
Won't Fix
Votes
3
Found in
4.5.0f6
Issue ID
612220
Regression
No
WP8.1 devices with 305 GPUs get glitchy textures with certain settings
WP 8.1 not supported anymore.
https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/
https://docs.unity3d.com/Manual/windowsstore-sdks.html
To reproduce:
1. Import attached picture. It is 2048x1024 (so POT)
2. In the texture settings set it to advanced. Set the sprite mode to single. Make sure generate mip maps is on
3. On the texture platform settings for wp8, select "Override for WSA"
4. Set the max size to 2048
5. Set the format to ARGB 32 bit
6. Add the sprite to scene
7. Build & Run for WP8.1
8. Turn the device sideways to switch to landscape - observe that the texture is now some sort of salad
Alternatively, build & run the attached repro2.unitypackage and turn the phone sideways.
Seems to happen on weaker GPUs like on Nokia Lumia 520
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment