Search Issue Tracker
Fixed
Votes
5
Found in [Package]
2020.2.0a12
2020.3
2021.1
2021.1.2f1
2021.2
Issue ID
1329083
Regression
Yes
Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes
How to reproduce:
1. Open the attached project ('PFR_HDRP.zip')
2. Open the 'KT_A01' Scene
3. Open the 'KT_A02' Scene
4. Repeat from step 2
Reproducible with: 2020.2.0a12, 2020.3.6f1, 2021.1.4f1, 2021.2.0a15
Not reproducible: 2018.4.34f1, 2019.4.25f1, 2020.2.0a11
First lines of the stack trace:
0x00007FF6645209CC (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF66451FDAE (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF664520020 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF665A6863D (Unity) GfxDeviceWorker::RunCommand
0x00007FF665A6AC4D (Unity) GfxDeviceWorker::RunExt
Notes:
- Could not reproduce using DirectD11
- Doesn't seem like an HDRP issue (reproduces 2020.2.0a12 (8.1.0) but not 2020.2.0a11 (8.1.0))
- Having Game View open makes the crash easier to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Using CTRL+ALT+A shortcut for Add Component throws GUI Rendering Errors
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
- Editor is frozen on "Reloading Domain" when entering Play Mode for the second time using Socket.Poll(-1, ...)
Resolution Note:
Fixed in 2022.1.0a2