Search Issue Tracker
Fixed in 5.0.4
Votes
0
Found in [Package]
5.0.3
Issue ID
1324374
Regression
No
[ProBuilder] Drag-selection incorrectly selects Child GameObject mesh's parts when the Parent GameObject is rotated or scaled
How to reproduce it:
1. Open the user's attached project "ProBuilderRotatedParentSelectionIssue.zip"
2. Load the "SampleScene" Scene
3. Drag a "Cube" GameObject into the "RotatedParent" GameObject in the Hierarchy window
4. Select the "Cube" GameObject in the Hierarchy window
5. Select the Vertex mode in the ProBuilder's Edit Mode toolbar in the Scene view
6. Try to drag-select the top-half "Cube" GameObject's vertices
7. Observe the selected (yellow) vertices
Expected result: Top-half "Cube" GameObject's vertices are selected
Actual result: Not all or not top-half "Cube" GameObject's vertices are selected
Reproducible with: 4.5.0 (2018.4.34f1), 5.0.3 (2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.0a15)
Notes:
- Not constantly reproducible. "Cube" GameObject frequently loses selection state
- Reproducible with Vertex/Edge/Face ProBuilder's Edit Modes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Shader warnings are being thrown after building Mixed Reality Template
Add comment