Search Issue Tracker
Fixed in 5.0.4
Votes
0
Found in [Package]
5.0.3
Issue ID
1324374
Regression
No
[ProBuilder] Drag-selection incorrectly selects Child GameObject mesh's parts when the Parent GameObject is rotated or scaled
How to reproduce it:
1. Open the user's attached project "ProBuilderRotatedParentSelectionIssue.zip"
2. Load the "SampleScene" Scene
3. Drag a "Cube" GameObject into the "RotatedParent" GameObject in the Hierarchy window
4. Select the "Cube" GameObject in the Hierarchy window
5. Select the Vertex mode in the ProBuilder's Edit Mode toolbar in the Scene view
6. Try to drag-select the top-half "Cube" GameObject's vertices
7. Observe the selected (yellow) vertices
Expected result: Top-half "Cube" GameObject's vertices are selected
Actual result: Not all or not top-half "Cube" GameObject's vertices are selected
Reproducible with: 4.5.0 (2018.4.34f1), 5.0.3 (2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.0a15)
Notes:
- Not constantly reproducible. "Cube" GameObject frequently loses selection state
- Reproducible with Vertex/Edge/Face ProBuilder's Edit Modes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment