Search Issue Tracker

Fixed in 5.0.4



Found in [Package]


Issue ID




[ProBuilder] Drag-selection incorrectly selects Child GameObject mesh's parts when the Parent GameObject is rotated or scaled

Package: Probuilder


How to reproduce it:
1. Open the user's attached project ""
2. Load the "SampleScene" Scene
3. Drag a "Cube" GameObject into the "RotatedParent" GameObject in the Hierarchy window
4. Select the "Cube" GameObject in the Hierarchy window
5. Select the Vertex mode in the ProBuilder's Edit Mode toolbar in the Scene view
6. Try to drag-select the top-half "Cube" GameObject's vertices
7. Observe the selected (yellow) vertices

Expected result: Top-half "Cube" GameObject's vertices are selected
Actual result: Not all or not top-half "Cube" GameObject's vertices are selected

Reproducible with: 4.5.0 (2018.4.34f1), 5.0.3 (2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.0a15)

- Not constantly reproducible. "Cube" GameObject frequently loses selection state
- Reproducible with Vertex/Edge/Face ProBuilder's Edit Modes

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.