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Issue ID




[HDRP] Emission intensity can be increased to infinity which in turn breaks the Scene's lighting

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached project
2. Open the New Scene
3. Select the Cube in the Scene
4. Increase the Emission Intensity value for the Cube's material

Expected result: The Emission Intensity input is clamped
Actual result: Emission intensity value can be increased until it overflow and turns into an infinity which breaks the lighting and renders the Scene view rendered in solid black.

Reproducible with: 7.6.0 (2019.4.25f1), 10.4.0(2020.3.5f1), 11.0.0(2021.1.2f1), 12.0.0(2021.2.0a15)

  1. Resolution Note:

    We are not fixing this issue as there is an easy workaround (reducing the Intensity value). Emissive intensity is also related to exposure mode there is no "invalid" value, it is more out of range value but we don't want to force restrictions on them. In the future, we will add UX for emissive intensity to provide guidelines about correct value but we will not clamp it.

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