Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
12.0.0
Issue ID
1331191
Regression
No
[HDRP] Emission intensity can be increased to infinity which in turn breaks the Scene's lighting
How to reproduce:
1. Open the attached project
2. Open the New Scene
3. Select the Cube in the Scene
4. Increase the Emission Intensity value for the Cube's material
Expected result: The Emission Intensity input is clamped
Actual result: Emission intensity value can be increased until it overflow and turns into an infinity which breaks the lighting and renders the Scene view rendered in solid black.
Reproducible with: 7.6.0 (2019.4.25f1), 10.4.0(2020.3.5f1), 11.0.0(2021.1.2f1), 12.0.0(2021.2.0a15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
Resolution Note:
We are not fixing this issue as there is an easy workaround (reducing the Intensity value). Emissive intensity is also related to exposure mode there is no "invalid" value, it is more out of range value but we don't want to force restrictions on them. In the future, we will add UX for emissive intensity to provide guidelines about correct value but we will not clamp it.