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Creating an asset produces an error and crashes the editor
Open the Example1.scene; the repro steps are: - Drag and drop the "Dict" script on top of the "Dict" object. - Press Ctrl-S to save ... Read more
RawImage texture cannot be changed after a yield statement in a couroutine
To Reproduce: 1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line t... Read more
Rigidbody2D jitters when Instantiating prefabs with other RigidBody2D co...
To reproduce: 1. Open attached project 2. Open "MyScene" scene 3. Play the scene 4. "player" GameObject (with Rigidbody2D) jitters w... Read more
[Projector] Cameras will not render projectors that are culled away by c...
As of 4.3, cameras will not render projectors unless they also render the layer of the object being projected onto. 1) Open the at... Read more
Physics.Raycast always returns true on Windows Phone 8 Emulator
Steps to reproduce: 1. Create a script which uses Physics.Raycast and reports if Raycast has hit anything 2. Build and run it on Win... Read more
GL.Clear method alpha color parameter does not work
It does not matter what alpha value the color passed to GL.Clear has. The result is always the same and the spinning object does not... Read more
GUILayout defaults to ExpandHeight on Windows Phone 8 Emulator
Steps to reproduce: 1. Create script with the following lines: void OnGUI() { GUILayout.BeginArea(new Rect(80, 10, Screen.width -... Read more
Incorrect results when calling SetActive on WP8 emulator
Calling setActive on a hierarchy of uGUI objects gives bad results on WP8 emulator. In this case disabling the parent object does no... Read more
Updating a RectTransform's "position" value no longer updates the anchor...
To reproduce: 1. Open project 2. Open "scene" scene 3. Select "Image" gameobject in Hierarchy 4. Play scene 5. Cube moves, but "Pos ... Read more
Rectransform values are not driven by GridLayerGroup when gameobject wit...
To reproduce: 1. Open project 2. Open "testScene" scene 3. Duplicate "ButtonWithImage" GameObject (With "Image (Script)" component)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window