Search Issue Tracker
Fixed in 4.5.3
Votes
2
Found in
4.5.1p2
Issue ID
618506
Regression
Yes
Rigidbody2D jitters when Instantiating prefabs with other RigidBody2D components
To reproduce:
1. Open attached project
2. Open "MyScene" scene
3. Play the scene
4. "player" GameObject (with Rigidbody2D) jitters when "fireball_w_rigidbody(Clone)" prefab (with Rigidbody2D) is instantiated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment