Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.1f3
Issue ID
618560
Regression
No
Creating an asset produces an error and crashes the editor
Open the Example1.scene; the repro steps are:
- Drag and drop the "Dict" script on top of the "Dict" object.
- Press Ctrl-S to save the scene.
At this stage the status is:
- One Dict asset has been created.
- The scene has been saved.
Also there are now one weird thing and several problems:
Weird thing
- Simple click on the "Dict" asset in the project explorer.
- In the inspector, expand the Values field and notice that it correctly contains an element.
- Click on the "GameObject (Transform)" field for this element.
- Notice that this highlights the "Dict/GameObject" object of the scene, indicating that the element is actually a reference to this object in the scene. This is pretty bizarre.
Error are shown:
- Note that this error message did appear in the console when/or-after saving: "Persistent object inconsistency".
Steps to crash the editor:
- In the editor, open Example1.scene and press Ctrl-S several times in a row.
- This will crash the Editor without fail.
- Upon re-opening, several errors will be visible:
- "Asset is in assets but has no assettimestamp".
- Clicking on "Resources/dict" in the Project shows this error message in the inspector: "The associated script can not be loaded []".
- Re-Opening the "Example1" scene will show this error message: "CheckConsistency: Transform child cant be loaded".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment