Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b12
Issue ID
618542
Regression
Yes
RawImage texture cannot be changed after a yield statement in a couroutine
To Reproduce:
1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line to .. = tex. , change the yield statement to WaitForEndOfFrame().
2. Run, observe that the texture is not changed, editing any RawImage property in inspector updates the texture.
3. This only happens if the yield statement is called before the texture is changed and also the yield takes has to take more than a single frame. If the texture is assigned in the same frame , e.g. after 'WaiForFixedUpdate()', it's updated successfully.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment