Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b12
Issue ID
618542
Regression
Yes
RawImage texture cannot be changed after a yield statement in a couroutine
To Reproduce:
1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line to .. = tex. , change the yield statement to WaitForEndOfFrame().
2. Run, observe that the texture is not changed, editing any RawImage property in inspector updates the texture.
3. This only happens if the yield statement is called before the texture is changed and also the yield takes has to take more than a single frame. If the texture is assigned in the same frame , e.g. after 'WaiForFixedUpdate()', it's updated successfully.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment