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Fixed in Unity 2017.2.0f3



Found in


Issue ID




Editor does not save font asset "fallback Reference" properly, which prevents the fallback from working

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

To reproduce:
1. Open attached project "Font Fallback"
2. Open "init" scene.
3. There are 4 different examples of text. 3rd example's Japanese text should be falling back just like in 1st and 4th example (3rd and 4th examples are the same, but the 4th one is fixed inside it's metafile)

Expected result: text should be falling back.
Actual result: text is not.

Reproducible: 5.5.0a6, 5.5.3p2, 5.6.1f1, 2017.1.0b5
Not reproducible: 5.4.5p1

1. Open open folder where project is saved, and go to Assets folder.
2. Open "KGNexttoMeSolid 1.ttf.meta" and "NotoSerifCJKjp-Regular.otf.meta" with a text editor.
3. Inside "KGNexttoMeSolid 1.ttf.meta" find line "- {fileID: 12800000, guid: 6edb13d0d9a4596488a91cdbd03e7050," and change it to "NotoSerifCJKjp-Regular.otf.meta" file's guid code. (e0e9cd4844406634caf1dca189c90906)

Note: Same result in standalone build.

Comments (4)

  1. 1d348b5dd5fda341e6943a812f5fc52c?d=mm


    Oct 16, 2017 14:05

    Still persists in 5.6.3p3. Any chance of a 5.X fix?

  2. 12e6d5ce62dc0a6cea76e172ed63ef6f?d=mm


    Aug 21, 2017 14:27

    I tried to apply the workaround but it didn't work. how can we overcome this issue ?

  3. A5e00775980205526eb18cd6b6c5f8b9?d=mm


    Jun 20, 2017 13:34

    Is there any area in Unity that works as expected without hiccups ? Seems like everything has some kind of problems here and there. I think devs should stop progressing and start bugfix.

  4. 573f0a24dd0632302213c867b3b1b91a?d=mm


    Jun 06, 2017 07:22

    Still persists in 5.6.1

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