Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.1.0a2
2018.4.0f1
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1187401
Regression
Yes
IMGUI on WebGL builds appears washed out when comparing to same IMGUI in the Editor
How to reproduce:
1. Open the attached project ("case_1187401-WebglIMGUIGammaIssue.zip")
2. Change the targetted platform to WebGL
3. Open the repro scene ("SampleScene")
4. Enter Play Mode and notice how the colors appear in the scene
5. Exit the Play Mode
6. Make a WebGL build and run it
7. Compare the WebGL build IMGUI to Editor IMGUI
Expected results: IMGUI colors in the build appear the same as in the Editor
Actual results: IMGUI colors in the WebGL build appear washed out
Reproducible with: 2018.1.0a2, 2018.4.10f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a7
Not reproducible with: 2017.4.32f1, 2018.1.0a1
Notes:
1. Tested with Chrome (Version 77.0.3865.90 (Official Build) (64-bit)), Firefox 69.0.1 (64-bit) Opera (63.0.3368.94)
2. The issue only reproduces when using Linear color space
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials
Resolution Note (fix version 2020.1):
Fixed in 2021.1.0a1