Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
2018.3.0a8
Issue ID
1068892
Regression
Yes
NavmeshBuilder.CollectSources() method doesn't get auto-updated when opened in 2018.3
NavmeshBuilder.CollectSources method takes 7 arguments instead of 6 on 2018.3 and it doesn't get updated by api updater.
Steps to reproduce:
1) Create a new project and download 3d game kit from asset store.
https://assetstore.unity.com/packages/essentials/tutorial-projects/3d-game-kit-115747
2) Import the package.
Actual result: Observe the errors in the console
Expected result: API Updater should resolve all method upgrades and no errors should appear in the console.
Occurring on: 2018.3.a11, 2018.3.0a8, 2018.3.0a1
Working fine on: 2018.2.0f2
Environment:
Occurs on Windows and Mac.
Stack trace:
1) Assets/3DGamekit/Packages/NavMeshComponents/Scripts/NavMeshSurface.cs(273,32): error CS1501: No overload for method `CollectSources' takes `6' arguments
2)
Assets/3DGamekit/Packages/NavMeshComponents/Scripts/NavMeshSurface.cs(277,32): error CS1501: No overload for method `CollectSources' takes `6' arguments
3)
Assets/3DGamekit/Packages/NavMeshComponents/Scripts/NavMeshSurface.cs(283,32): error CS1501: No overload for method `CollectSources' takes `6' arguments
------
One workaround is to replace the NavMeshComponents scripts in the 3DGameKit with the ones from the 2018.3 branch of the repository on GitHub https://github.com/Unity-Technologies/NavMeshComponents/tree/2018.3 .
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment