Search Issue Tracker

0
votes
Fixed

[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...

Package: Scriptable Render Pipeline HD

-

Feb 24, 2021

-

Version/s: 12.0.0

Steps to reproduce:1. Open attached project2. Open SampleScene3. Look at the bottom of the cube object4. Observe that the screen goe... Read more

0
votes
Fixed

[Linux] [Vulkan] Crash on vkEnumeratePhysicalDevices when starting the P...

Vulkan

-

Jan 21, 2021

-

Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player > Other Settings3. Unch... Read more

0
votes
Fixed

Sprites are culled too early/late when the pivot is off center in Tiny.2...

Package: Tiny Editor

-

Feb 22, 2021

-

Version/s: 0.32.0-preview.54

How to reproduce:1. Open the user's attached "Tiny_SpriteCullBug" project2. Select the "Win-DotNet" for Windows or "MacOS - DotNet" ... Read more

0
votes
Fixed

[VSCode] C# Solution/Project doesn't update the Editor path when using a...

Package: VS Code

-

Feb 24, 2021

-

Version/s: 1.2.3

How to reproduce:1. Create a new project (with the default 3D template)2. In the Package Manager, import the Visual Studio Code Edit... Read more

0
votes
By Design

Colors of objects tinted when updating between Unity versions

Progressive Lightmapper

-

Feb 20, 2021

-

Version/s: 2019.4.20f1, 2020.2.4f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a3

How to reproduce:1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference)2. Open SampleScene3. Observe the... Read more

0
votes
Fixed

[ProBuilder] Mouse selection Box does not select all Edges

Package: Probuilder

-

Feb 24, 2021

-

Version/s: 5.0.0-pre.10

How to reproduce:1. Open the attached project and navigate to the SampleScene2. Open the ProBuilder window and switch to the Edge se... Read more

0
votes
Duplicate

[Netcode][Entities][IL2CPP] IL2CPP builds crash with Entities and Netcod...

IL2CPP

-

Feb 15, 2021

-

Version/s: 2021.1, 2021.1.0b6

How to reproduce:1. Open the attached "GameplayServerTest.zip" Project2. Change scripting backend to IL2CPP3. Build and run the "Net... Read more

0
votes
Postponed

[HDRP] When multiple scenes are used, Lighting tab can show incorrect in...

Package: Scriptable Render Pipeline HD

-

Feb 24, 2021

-

Version/s: master

In the lighting tab, we display the Static lighting of whatever scene is active (marked in bold in the hierarchy). However, instead ... Read more

0
votes
Fixed

Notification about a package being added is not visible when adding pack...

Packman

-

Jan 29, 2021

-

Version/s: 2019.4, 2020.2, 2020.2.2f1, 2021.1

Reproduction steps:1. Open the attached "case_1310332.zip" project2. Open Package Manager and select Add package from disk3. Select ... Read more

0
votes
Won't Fix

[Addressables] Exception on Addressables:LoadSceneAsync() when trying to...

Package: Build Pipeline - Addressables

-

Feb 24, 2021

-

Version/s: 1.17.4-preview

Reproduction steps:1. Open project "RacingConditionMinimalRepro.zip"2. Build and run Expected result: "LocTest" Scene gets opened (w... Read more