Search Issue Tracker
Duplicate
Votes
0
Found in
2021.1
2021.1.0b6
Issue ID
1315007
Regression
No
[Netcode][Entities][IL2CPP] IL2CPP builds crash with Entities and Netcode packages
How to reproduce:
1. Open the attached "GameplayServerTest.zip" Project
2. Change scripting backend to IL2CPP
3. Build and run the "NetCode" scene
Expected Behavior: The project build and runs without problem
Actual Behavior: The project crashes
Reproducible with: 2021.1.0b8
Could not test on: 2018.4, 2019.4, 2020.2, 2021.2 due to either package breaking or error provided below
Notes:
- Crash stacktrace attached in "Crash.txt". The stacktrace is from an Android device.
- Could not test on other versions due to this error:
"Loading Entity Scene failed because the entity header file couldn't be resolved. This might be caused by a failed import of the entity scene. Please take a look at the SubScene MonoBehaviour that references this scene or at the asset import worker log in C:\Users\Manfredas.siurkus\Downloads\case_1315007-GameplayServerTest\Logs."
- Was able to reproduce on win standalone and Android
- Could not reproduce with Mono
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1311658