Search Issue Tracker
Fixed in 0.34.0-preview.17
Votes
0
Found in [Package]
0.32.0-preview.54
Issue ID
1316554
Regression
No
Sprites are culled too early/late when the pivot is off center in Tiny.2D "CullRenderer2D" job
How to reproduce:
1. Open the user's attached "Tiny_SpriteCullBug" project
2. Select the "Win-DotNet" for Windows or "MacOS - DotNet" for Mac Asset (Found in Assets/Build folder)
3. In the Inspector press "Build And Run"
Expected results: Sprites at the top (blue) disappear too early on the right side and the bottom (red) disappear too early on the left side
Actual results: All rows of sprites behave the same as the middle (green) one
Reproducible with: 0.32.0-preview.54 (2020.1.17f1)
Could not test with: 0.14.5-preview (2018.4.32f1), 0.26.0-preview.14 (2019.4.21f1), 0.31.0-preview.24 (2020.1.17f1), 0.32.0-preview.54 (2020.2.6f1, 2021.1.0b8, 2021.2.0a6) because the build would fail
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane
Add comment