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Fixed in 0.34.0-preview.17



Found in [Package]


Issue ID




Sprites are culled too early/late when the pivot is off center in Tiny.2D "CullRenderer2D" job

Package: Tiny Editor


How to reproduce:
1. Open the user's attached "Tiny_SpriteCullBug" project
2. Select the "Win-DotNet" for Windows or "MacOS - DotNet" for Mac Asset (Found in Assets/Build folder)
3. In the Inspector press "Build And Run"

Expected results: Sprites at the top (blue) disappear too early on the right side and the bottom (red) disappear too early on the left side
Actual results: All rows of sprites behave the same as the middle (green) one

Reproducible with: 0.32.0-preview.54 (2020.1.17f1)
Could not test with: 0.14.5-preview (2018.4.32f1), 0.26.0-preview.14 (2019.4.21f1), 0.31.0-preview.24 (2020.1.17f1), 0.32.0-preview.54 (2020.2.6f1, 2021.1.0b8, 2021.2.0a6) because the build would fail

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