Search Issue Tracker
By Design
Votes
0
Found in
2019.4.20f1
2020.2.4f1
2020.2.5f1
2021.1.0b8
2021.2.0a3
Issue ID
1316292
Regression
Yes
Colors of objects tinted when updating between Unity versions
How to reproduce:
1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference)
2. Open SampleScene
3. Observe the color of the cube
4. Open the attached project in Unity 2020.2.4f1
5. Open SampleScene
6. Observe the color of the cube
Expected result: The color of the cube does not change
Actual result: The color of the cube changes
Reproducible with: 2019.4.20f1, 2019.4.21f1, 2020.2.4f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a3, 2021.2.0a6
Not reproducible with: 2018.4.32f1, 2019.4.19f1, 2020.1.0a1, 2020.2.3f1, 2021.1.0a1, 2021.1.0b7, 2021.2.0a1, 2021.2.0a2
Notes:
1. The tint is cyan if the Color Space is set to Linear
2. The issue is only present when Skybox Material (Window > Rendering > Lighting > Environment) is set to Default-Skybox
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Resolution Note:
This change is the introduction of the skymanager causing automatic application of sky lighting.