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Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps: 1. Opem project attached(unity_progressive_lightmapper_test.zip). 2. Open scene "shadowmask". 3. Build for stand... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce: 1. Open attached user project (minotor) 2. Create an empty scene 3. Create a cube and attach an Animator compone... Read more
Performing a capsule cast from the result of a prior capsule cast result...
Steps to reproduce: 1. Download the attached unityPackage and import into a new project 2. Enter Play Mode 3. Enable "RecursiveTrace... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce: 1. Create a new project 2. Build for standalone 3. Open build 4. Try building another time while the build is ru... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project 2. Open scene Behaviour Designer Movement/Scene/Scene.unity 3. Play the scene - Note th... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps: 1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip). 2. Open scene "Shadowmask" 3. Buil... Read more
Crash in GameObject::GetCullSceneMask() const when opening project
How to reproduce: 1. Open attached project - Unity crashes when loading is finished - Does not happen in 5.6 - Does not happen a... Read more
[Crash] Editor crash with specific project 100% repro rate
1) Open the Editor with this project. 2) Observe crash. Occurs with GVR-5 and GVR-6, and 5.4.0p2 from which our google VR builds (... Read more
[SteamVR]Secondary camera does not render to MainDisplay when SteamVR ri...
Steps to reproduce: 1.Download and open the attached project 2. Enter playmode 3. Observe Game window Expected result: Secondary ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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