Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b3
2018.2.0b11
Issue ID
1062117
Regression
Yes
Change in avatar mask not reflected in timeline preview mode
Steps To Reproduce:
1. Open the attached project.
2. Select the "New Avatar Mask" in the project window.
3. Select humanoid in the inspector and select the left hand to activate it.
4. Hit play in timeline
Observed Result: The hand up animation doesn't play, instead the normal running animation plays.
Actual Result: The hand up animation should play.
Reproducible On: 2018.3.0a5, 2018.2.0b3
Not Reproducible On: 2018.2.0b2
Environment
Occurs On Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment