Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b3
2018.2.0b11
Issue ID
1062117
Regression
Yes
Change in avatar mask not reflected in timeline preview mode
Steps To Reproduce:
1. Open the attached project.
2. Select the "New Avatar Mask" in the project window.
3. Select humanoid in the inspector and select the left hand to activate it.
4. Hit play in timeline
Observed Result: The hand up animation doesn't play, instead the normal running animation plays.
Actual Result: The hand up animation should play.
Reproducible On: 2018.3.0a5, 2018.2.0b3
Not Reproducible On: 2018.2.0b2
Environment
Occurs On Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Add comment