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[iOS] Frame rate caps at 30 if system time is moved backwards when appli...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. - Notice that application runs at ~60 FPS. ... Read more
Editor crashes in memcpy when Player Settings preset is selected in the ...
To reproduce: 1. Open the attached project (link in edit) 2. Go to Edit -> Project Settings -> Player 3. Make a preset of the Playe... Read more
[Terrain] Scene view lags while painting height when brush size is set t...
Scene view lags while painting height when brush size is set to maximum Steps to Repro: 1. Open attached or create a new project 2.... Read more
Copy keyboard shortcut doesn't work
Steps to reproduce: 1. Create new project 2. Log something to console 3. Select text (see attached Console.png) 4. Copy using keybo... Read more
[Terrain] Brush rendering breaks on the edges of terrain when terrain's ...
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero Steps to Repro: 1. Open attached or creat... Read more
[Unified player settings] Editor becomes unresponsive when Input array v...
[Unified player settings] Editor becomes unresponsive when Input array value is set to a high number(10000+) under Input settings. T... Read more
Unable to find style warings when viewing Editor settings with perforce ...
Steps to reproduce: 1. Create new project 2. Open editor settings 3. Set version control to Perforce 4. Notice that instead of sayi... Read more
[Terrain] Add layer button becomes unusable when "Add Terrain Layer" win...
Add layer button becomes unusable when "Add Terrain Layer" window shrinks horizontally Steps to Repro: 1. Open attached or create a... Read more
On project load, Unity Editor calls additional InitializeOnLoad events t...
To reproduce: 1. Download attached project "Bolt.Unity.Debug46.zip" and open in Unity 2. Open "1972" scene 3. Press Tools > Bolt > ... Read more
Unified player settings window distorts on shrinking it horizontally or ...
Unified player settings window distorts on shrinking it horizontally or vertically Minimum height and width is not set for unified... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScreenCapture.CaptureScreenshot renders blocky artifacts when Super Size is greater than 1
- Multiplication and division operators do not work with Vector3 and Vector4 types when multiplied by the same type
- Lens Flare VFX is duplicated when observed through a VR Headset
- Random values are showing in the Transform Position when snapping the object to the grid after moving it slightly
- Leading bracket is left behind on the previous line when text wraps in TextMeshPro