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"Set up defaults for 2D" doesn't work when creating a new project
To reproduce: 1. Have an open project in Unity 2. Click: File -> New Project 3. In the dialog, select "Set up defaults for 2D" 4. Se... Read more
Pow() does not work on mobile
To repdroduce: 1. Open the attached project 2. Build it for iOS 3. Click Enable/Disable fix and see that the plane curves slightly ... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce: 1. Open attached "revertprefab" project 2. Open test scene 3. Move one of the children of Button under the other, this... Read more
Rich text documentation appears with tags escaped out.
To reproduce: 1. Open file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/ScriptReference/GUIStyle-richTex... Read more
Voice input doesn't work on BB10 keyboard.
Voice input doesn't work on BB10. To repro: 1) Load attached project. 2) Deploy to BB10 3) Press text box and select a keyboard ty... Read more
Changing font size in Import settings causes text to be rendered as a wh...
To reproduce: 1. Open the attached project (There is text attached to canvas using font from the assets folder) 2. Click on the font... Read more
Scene view has to be focused so that Frame Selected would work
To reproduce: 1. Create a new project 2. Create a game object 3. Select it in the hierarchy 4. Go to Edit->Frame Selected 5. Notice ... Read more
UnityObject JS param options don't work with IE
-e: the UO has some options to tinker with the context menu which are not working with IE right now -see http://docs.unity3d.com/Doc... Read more
Scaled and rotated object change geometry when parented by a scaled object
To reproduce: 1. Open attached project 2. Open scene sc1 3. Select all gameobjects except "body" and attach them as children to "bod... Read more
"max distance only" is missing from the manual docs on distance joint 2D...
Lack of documentation on Max distance only on the 2D component Distance Joint Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins