Search Issue Tracker
[NavMesh] [Auto-OffMeshLink] are not always generated correctly on terra...
To Reproduce: 1. Open scene test or create a new terrain.2. For example set 'Jump distance' to ~8.5 bake.3. Reduce it to ~7.5, bake.... Read more
[GLES] Scene view is not rendered if gles forced
1. Open project.2. Notice that scene view is black. Read more
[RetinaSupport] Changing layout when editor is in external display moves...
To Reproduce: 1. Open any project on a retina mbp and move to an external display.2. Change layout.3. Observe that the editor is mov... Read more
[Test]Light color change via API makes wrong color on Baytrail
Changing the light color to red via API used to apply red light to trees and terrain on Baytrail, but recently this began making the... Read more
Linux standalone build always crashes with async loading of asset bundle
Obsolete, no repro case, asset bundles have been completely reworked since then Read more
SyncListStruct class not initialized.
When using a SyncList class derived from SyncListStruct, the member variable gives the error "SyncList not initialized" at runtime w... Read more
tables not always displayed correctly in the Manual
http://forum.unity3d.com/threads/why-is-unity-documentation-so-bad.335889 Read more
iOS SDK: Xcode and app are freezed if user declines incoming call that i...
For asset package only1. Play Ads2. Receive the all while Ad is playing3. Decline the call Actual result:Xcode and app are freezedPl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS