Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b18
Issue ID
633917
Regression
No
OnSelect will be called at a different time with the mouse and cursor key input
To reproduce this bug:
1. Open the attached project
2. Open 'SelectEventTest' scene
3. Press play
4. Use arrow keys to navigate
5. Notice OnSelect event being called when button is highlighted and outputing it in the console
6. Now use the mouse
7. When the button is highlighted OnSelect event is not called
8. It is only called when clicking with the mouse
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Wenzil
Oct 05, 2014 11:13
I think it would be nice if there was a Selected transition state in addition to Normal, Highlighted, Pressed and Disabled. It would help distinguish selected elements from mouse hovered elements.