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[Collider] Box Collider fits object badly when object is parented to non...
Steps to reproduce: 1. Create new project2. Create a cube. Set its position to (0, 0, 0), rotation to (0, 0, 0) and scale to (20,1,5... Read more
[Tegra] Stencil operations are ignored when rendering to RenderTexture
On some Android devices with Tegra 3 SoC, stencil operations are ignored when rendering to a RenderTexture. This issue is reproducib... Read more
[ShaderVariantCollection] Variant UI needs optimization / improvement
Repro steps:1) Create a new project2) Create a Shader Variant Collection object in Project window3) Add Standard shader to the newly... Read more
[Animator] Events are not invoked if Animator is disabled and updated ex...
Repro steps:1) Open the project and scene "Bug" in any other version except 5.2.0b62) Run the scene and notice in the console window... Read more
Please remove the sad smiley from "No network connection" message in hom...
See attached image (from 5.1.2, but according to Paolo this is still the case in 5.2.0 - however cannot repro that right now as it t... Read more
[IL2CPP] Socket I/O hanging with IL2CPP
1. Open attach project2. In scene "TestScene" on "TestObject" change IP to your computers IP3. Build to iOS with IL2CPP4. Launch via... Read more
Click area for folder/object expanders has an unexpected Y offset on Mac...
Steps to reproduce: 1. Open any project2. Click the lower portion of the expand/collapse triangle icon of a project folder and obser... Read more
[Animator] Animator.Update broken when Animator.enabled toggled
Repro steps:1) Open the project and run scene 'Animator Update'2) Notice only one of two characters are animating properly ( the one... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS