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[FinalGather] "Template function should be specialized" error thrown whe...
To reproduce:1. Open attached project2. Open scene 13. Bake4. Notice "Template function should be specialized" error happens only fo... Read more
[Android] LocationService doesn’t work without “high accuracy” mode
On Android devices, LocationService doesn’t work without setting “high accuracy” location mode in the system settings (“Settings” -&... Read more
[Shaders]Vertex-colors get broken in builds if Optimize Mesh Data is ena...
To reproduce:1) Open attached project2) Open "Scenes/CombatScene"3) Make sure that "Optimize Mesh Data" in player settings is enable... Read more
[iOS] Hindi characters are not displayed
To Reproduce: 1. Deploy the attached project to iOS.2. Observe that question marks are displayed instead of Hindi characters on the ... Read more
[SceneView] Clustering view stays until rebake if the scene is switched
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Check Clustering view5. Open scene 26. Notice that Clusterin... Read more
InputField cursor position at the beginning of text if field contains text
If you tap on an uGUI InputField component which already has text in it the cursor will blink in the beginning of the text instead o... Read more
Newly controlled scenes will have point light instead of directional eve...
To repro:1. Create new 2D project2. Go to Edit > Project settings > Editor3. Change project to 3D4. Create new scene5. Notice ... Read more
FBX Rotation issues
FBX Rotation issues with generated FBX files Read more
Crash maximizing tabs
To reproduce:1. Open editor2. Maximize scene tab3. Editor crashes Read more
[MSE::Delete] Trying to load a scene which was deleted throws exception,...
[MSE::Delete] Trying to load a scene which was deleted throws exception, should show pop-up "cannot load deleted scene Steps to repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] HMD is locked to the floor level and background is locked to the HMD movement when waking up the HMD after second forced sleep
- Physics Material 2D typed values are parsed and clamped before OnValidate
- Root Motion Node dropdown does not update visually when undoing a change with Ctrl+Z
- Variable names are not truncated in Property path info view panel in Data Source Path field
- Rotation gizmo extends beyond the gray circle and is warped 3when the selected GameObject is near a vertical edge of the Scene view