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Fixed in 5.3.0
Votes
3
Found in
4.6.1f1
Issue ID
654942
Regression
No
Custom cursor appears on Android even when trying to hide it
If custom cursor is set in project, it appears in Android builds too and it cannot be hidden in any way
Comments (3)
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ashishsfb
Apr 27, 2017 17:17
I'm using mouse in my android game using micro USB to USB Female cable using Unity 5.6. I only want to have zoom capability using the scroll wheel and don't want the cursor to be visible in the game.
I tried both ways, only using Cursor.visible = false; and the above mentioned solution. But in both the cases the mouse cursor remains present, while both ways work inside editor none in android, Please guide me if I need something else to do.
d_kieffer
Jul 20, 2015 20:44
We are having this exact same problem. If we cannot figure a proper solution, we'll try KepAmun's workaround.
(Using Unity 5.0.2f1)
KepAmun
May 20, 2015 17:12
You could, of course, just clear the custom cursor before you build for Android each time, but I don't want to have to remember to do that each time I switch between mobile and stand-alone platforms.
Since Cursor.visible = false and Cursor.SetCursor(null... both seems to do nothing on Android, I made a work around; set the custom cursor texture to a single transparent pixel at run time.
Put this in Start() or Awake() of a script attached to a GameObject in your first scene:
if(Application.isMobilePlatform)
{
Cursor.visible = false; // Once Android cursor bug is fixed, you can delete the next 3 lines.
Texture2D cursorTexture = new Texture2D(1, 1);
cursorTexture.SetPixel(0, 0, Color.clear);
Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
}
(Using Unity 5.0.1f1)