Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b7
Issue ID
880676
Regression
No
Code isn't fully generated causing ExecutionEngineException when calling a function
To reproduce:
1. Open attached project
2. Build it to iOS
3. Try pressing the button
The button will call a function, which causes the bug (the screenshot of te function is also attached)
Notice that an ExecutionEngineException appears in the console (full text in the edit)
The exception doesn't appear while running in Editor.
Tested on IL2CPP backend, not tested on mono because the application crashes at splash screen (which is most likely a differrent bug)
Also tested with engine code stripping turned off, which resulted in the same exception.
Reproduced on: 5.6.0b7
Not tested on earlier versions because when opening the same project in 5.5 (and even other older of 5.6) there are 200+ compilation errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment