Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.6.0b8
Issue ID
881162
Regression
No
[iOS][Android] Different texture types cause artifacts with soft shadows
Some artifacts with soft baked shadows can be observed when the platform is switched to mobile. Texture type format is converted from RGBA Half to RGBA 32-bit for mobile platforms due to compression reasons. Manually, texture format can be switched to RGB 24 by setting Texture Type as Lightmap in the inspector, however this makes the texture less bright. This is only a issue when the mixed lighting is used.
Steps for reproduction:
1) Download the project "Statics" attached below.
2) Ensure that build target is switched to Android/iOS
3) Open the scene "Statics" and generate the lighting
4) Observe the bug
Notes:
- Issue introduced with light modes (5.6.0b2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment