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[Profiler] "Composite Overdraw" text is clipped in UI system preview win...
"Composite Overdraw" text is getting clipped in UI system preview window even on resizing window from profiler Steps to Reproduce: ... Read more
[Improved Prefabs] Is is possible to revert removed component without ha...
Steps: 1. Create a GameObject with HingeJoint and Rigidbody on it 2. Turn it into prefab 3. Remove both components ==> They appear ... Read more
Asset Bundles fail with "Clean up" error if Timeline window is open
Steps to reproduce: 1. Download and open the attached project 2. Open "common_client" scene 3. Change the transform value of "Audio"... Read more
Services Window is empty and Collab Toolbar showing 0 changes when compu...
How to reproduce: 1. Open any project and publish it to Collab. Do not make any local changes. 2. Leave the project open and put you... Read more
CSharpNamescapeParser throws InvalidOperationException: Stack empty
Steps to reproduce: 1. Open attached project 2. Reimport PropertyReference script 3. Notice error in console: InvalidOperationExcep... Read more
Custom packages can be deleted via Project window and are still visible ...
How to reproduce: 1. Open the attached "1101384_repro.zip" project 2. In Project window, right-click on "Packages/2D Animation" 3. S... Read more
[XR] Half of screen is always shaded in Single Pass Instanced on AMD cards
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: scene gets shaded according to the... Read more
UnityEditor.AssetDatabase.GetDependencies does not find C# script parent...
Steps to Reproduce: - Open the attached project. - Open the scene "Assets\Scene.unity" - Press play Expected: When play is pressed,... Read more
Editor crash on scripting_array_length when recompiling after deleting ....
How to reproduce: 1. Open the attached "1101390_repro.zip" project 2. In Project window, delete "Packages/2D Common" package folder ... Read more
[Audio] Unity Crashes when AudioGroup's Effects array size is changed fr...
Unity Crashes when AudioGroup's Effects array size is changed to 0, and then to any size. Steps to reproduce: 1. Open a new project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material