Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1101411
Regression
No
[Improved Prefabs] Is is possible to revert removed component without having its dependency on GameObject
Steps:
1. Create a GameObject with HingeJoint and Rigidbody on it
2. Turn it into prefab
3. Remove both components
==>
They appear as overrides
4. Right click on HingeJoint and Revert it
==>
"Error removing component when merging Prefab changes: Can't remove Rigidbody because CharacterJoint depends on it" error message appears (It is OK)
HingeJoint reverted
Rigidbody re-added again
Expected:
Dialog should appear telling that cannot perform revert operation (as in other cases, like when removing Rigidbody when other components depend on it)
HingeJoint should not be reverted
Rigidbody should not be re-added
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a13