Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a9
Issue ID
1101439
Regression
No
[Audio] Unity Crashes when AudioGroup's Effects array size is changed from 0 to any size
Unity Crashes when AudioGroup's Effects array size is changed to 0, and then to any size.
Steps to reproduce:
1. Open a new project
2. Create an Audio Mixer
3. Expand Audio Mixer
4. Click on Master AudioGroup
5. In inspector window, change view from Normal mode to Debug mode.
6. Expand Effects array > change array size to 0 > change array size to any size
Observe that Unity freezes and crashes in a bit
Actual Result:
Unity Crashes when Effects array is resized from 0 to any size.
Expected Result:
Crash shouldn't occur when array is resized.
Reproducible on:
2019.1.0a9, 2018.3.0b11, 2018.2.0f2, 2018.1.0f2, 2017.4.15f1
Environment:
Windows 7, Windows 10 and Mac 10.13.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment