Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.3.0a1
2018.2.0a1
2018.2.6f1
2018.3.0a1
2019.1.0a1
Issue ID
1101265
Regression
No
[XR] Half of screen is always shaded in Single Pass Instanced on AMD cards
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
Expected result: scene gets shaded according to the scene objects
Actual result: top left half of the game view is all shaded
Reproduced on 2017.15f1, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a9
Notes:
-DUT:
Reproducible: Radeon Pro WX 9100
Not reproducible GTX 970
-Switching rendering to deffered also causes right eye render to be distorted
Comments (43)
-
Prabhpandher
Aug 27, 2020 15:52
Hey bro this article is a life saver. I was struggling with the same problem and now with the help of your article it solved. Thanks bro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Given the changes in Unity with respect to our XR device support (moving to XR SDK), reduced support for single-pass instancing, and the age of this bug, marking this issue as Won't Fix.