Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.0b6
2020.1
2020.1.0b3
2020.2
Issue ID
1231637
Regression
Yes
Editor throws errors when adding new Component while Prefab is selected and Inspector is locked
How to reproduce:
1. Create a new project
2. Create an empty GameObject
3. Drag the created GameObject to the Project window to make it a Prefab
4. Select the Prefab in the Project window
5. Lock the Inspector
6. Add a Box Collider Component
Expected result: No errors thrown
Actual result: "The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly." errors thrown
Reproducible with: 2019.3.0b6, 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
Not reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.0b5
Note: If the bug does not reproduce when adding the Component, delete that Component and add it again (or add other Component), on some version it is reproducible when adding the Component for the second time. On mac it is reproducible from 2020.1.0a20
Comments (8)
-
JamesConnaly
Dec 29, 2020 12:44
Thank you issuetracker.unity3d.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a9
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b9
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.15f1