Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X
Votes
0
Found in
2018.4
Issue ID
1231227
Regression
No
Preset files for Assets with Platform Settings get modified when first selected
How to reproduce:
1. Create a new Unity project
2. Import any image into the Assets folder
3. Create a TextureImporter preset for the image
4. Select File > Save Project
5. Open the preset in a text editor and search for m_PlatformSettings.Array.size(its value is 1)
6. In the Editor select the saved TextureImporter preset
7. Select File > Save Project
8. Open the preset in a text editor again and search for m_PlatformSettings.Array.size
Expected result: the value remains unchanged
Actual result: the value has increased/preset contents are modified
Reproducible with: 2018.4.20f1, 2019.2.0a5
Not reproducible with: 2019.2.0a6, 2019.3.7f1, 2020.1.0b4, 2020.2.0a5
Could not test with: 2017.4.38f1(presets unavailable)
Notes:
Also tested and reproduced with VideoImporter preset
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0a6
Resolution Note (fix version 2018.4):
Fixed in 2018.4.23f1