Search Issue Tracker
Fixed in 5.6.0f3
Fixed in 5.6.X
Votes
0
Found in
5.6.0b7
Issue ID
879511
Regression
Yes
InvalidOperationException when setting a custom resolution in Game View
Steps to reproduce :
- create a new project
- go to Game View
- try to set a custom resolution and notice the error
*Note:
Regression from 5.6b4.
InvalidOperationException: Operation is not valid due to the current state of the object
System.Collections.Stack.Pop () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:329)
UnityEngine.GUILayoutUtility.EndLayoutGroup () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:321)
UnityEngine.GUILayout.EndVertical () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:317)
UnityEditor.HostView.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:92)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment