Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
Issue ID
879548
Regression
Yes
SkinnedMeshRenderer's Mesh looks strange when different mesh is selected if object has cloth component
To reproduce:
1. Create a new project.
2. Create Empty game object.
3. Add "Cloth" component to it.
4. In "Skinned Mesh Renderer" select any default mesh (for example Sphere)
5. Now Select a different mesh. (for example Plane)
Expected result: Mesh looks normal.
Actual result: Mesh looks different than it should.
Reproducible: 5.5.0a6, 5.5.1f1, 5.6.0b7
Not reproducible: 5.4.3p1
Workaround:
It fixes itself when Play is pressed. Or when "Cloth" component is removed.
Also it gives 2 errors:
[Physics.PhysX] PxScene::addActor(): Actor already assigned to a scene. Call will be ignored!
UnityEditor.HostView:OnGUI()
[Physics.PhysX] PxScene::addActor(): Actor already assigned to a scene. Call will be ignored!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
Add comment