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Fixed in 2017.1.X
Votes
0
Found in
Issue ID
879548
Regression
Yes
SkinnedMeshRenderer's Mesh looks strange when different mesh is selected if object has cloth component
To reproduce:
1. Create a new project.
2. Create Empty game object.
3. Add "Cloth" component to it.
4. In "Skinned Mesh Renderer" select any default mesh (for example Sphere)
5. Now Select a different mesh. (for example Plane)
Expected result: Mesh looks normal.
Actual result: Mesh looks different than it should.
Reproducible: 5.5.0a6, 5.5.1f1, 5.6.0b7
Not reproducible: 5.4.3p1
Workaround:
It fixes itself when Play is pressed. Or when "Cloth" component is removed.
Also it gives 2 errors:
[Physics.PhysX] PxScene::addActor(): Actor already assigned to a scene. Call will be ignored!
UnityEditor.HostView:OnGUI()
[Physics.PhysX] PxScene::addActor(): Actor already assigned to a scene. Call will be ignored!
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