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[Mobile] UnityWebRequest.responseCode always returns 0 instead of 401
To reproduce:1. Open users attached project "UnityWebRequestIssue.zip"2. Enter Play mode3. Observe in the console "Response code: 40... Read more
Object is rendered behind a background camera when primary Camera.target...
How to reproduce:1. Open user's attached "CameraRenderProblem" project2. Open "SampleScene" Scene3. Enter Play Mode Expected result:... Read more
OnPostprocessAllAssets and OnPreprocessAsset functions are called multip...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Clear the Console Window3. Create an empty GameObject ... Read more
Tools.viewTool always returns ViewTool.Pan
How to reproduce:1. Open attached project "ViewToolRepro.zip" and scene "ReproScene"2. In the Scene view, hold right click and move ... Read more
[Android][Vulkan] Images are rendered after a delay on some devices
Repro steps:1. Open QA attached project "repro_1144830"2. Set the Graphics API to Vulkan in the Player Settings3. Build and Run on A... Read more
GL culling state is reset after a call to GL.IssuePluginEvent
Steps to reproduce:1. Open the attached project "GL_invertCulling.zip"2. Build it on Android3. Notice the LogCat Expected results: G... Read more
EditorGUILayout.Foldout arrow is outside Vertical Group when used in OnI...
Reproduction steps:1. Open user's attached project "GUILayoutBug"2. In the Project window, click on "New My Settings" to see its set... Read more
Position of the RaycastHit.point is inconsistent when using Physics.BoxC...
How to reproduce:1. Open attached project "Case_1111328_repro.zip"2. Open "123" scene3. Enter Play Mode4. Open Scene Window5. Observ... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce:1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project2. Enter Play Mode3. If the Editor does not ... Read more
Inspector window stays below the limit when Custom window width is decre...
How to reproduce:1. Open "1235537" project2. Expand the Canvas GameObject3. Select the Image GameObject4. Open the Github window (Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject