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Won't Fix

Votes

0

Found in

2017.4.0f1

2018.2.14f1

2018.3.0a1

2019.1.0a1

2019.2.0a1

Issue ID

1111328

Regression

No

Position of the RaycastHit.point is inconsistent when using Physics.BoxCast and Box Collider

Physics

-

How to reproduce:
1. Open attached project "Case_1111328_repro.zip"
2. Open "123" scene
3. Enter Play Mode
4. Open Scene Window
5. Observe the red sphere that indicates the position of the RaycastHit.point position

Expected result: The red sphere is in the middle of the X and Y axes

Actual result: The red sphere is in the bottom left corner of the "Cube" Box Collider

Reproducible with - 2017.4.20f2, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5

Notes: Change X or Y position of the "Cube" GameObject and notice how the position of the red sphere is correct once Physics.BoxCast and "Cube" Box Collider does not align perfectly.

  1. Resolution Note:

    I wouldn't count on the hit point returned in this case because we have a face to face touch and any point returned that belongs to the intersection of faces would be correct formally speaking. As far as I could see, all the return results do belong to that intersection so it's not a bug per se I'm afraid.

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