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Won't Fix
Votes
0
Found in
2017.4.0f1
2018.2.14f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1111328
Regression
No
Position of the RaycastHit.point is inconsistent when using Physics.BoxCast and Box Collider
How to reproduce:
1. Open attached project "Case_1111328_repro.zip"
2. Open "123" scene
3. Enter Play Mode
4. Open Scene Window
5. Observe the red sphere that indicates the position of the RaycastHit.point position
Expected result: The red sphere is in the middle of the X and Y axes
Actual result: The red sphere is in the bottom left corner of the "Cube" Box Collider
Reproducible with - 2017.4.20f2, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Notes: Change X or Y position of the "Cube" GameObject and notice how the position of the red sphere is correct once Physics.BoxCast and "Cube" Box Collider does not align perfectly.
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Resolution Note:
I wouldn't count on the hit point returned in this case because we have a face to face touch and any point returned that belongs to the intersection of faces would be correct formally speaking. As far as I could see, all the return results do belong to that intersection so it's not a bug per se I'm afraid.