Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f5
Issue ID
1214281
Regression
No
EditorGUILayout.Foldout arrow is outside Vertical Group when used in OnInspectorGUI
Reproduction steps:
1. Open user's attached project "GUILayoutBug"
2. In the Project window, click on "New My Settings" to see its settings in the Inspector window
Expected result: Foldout arrows are inside the Vertical Group
Actual result: Foldout arrows are outside the Vertical Group
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Note:
Not reproducible when used with SettingsProvider
Not reproducible when used in an EditorWindow in OnGUI method
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
Low priority defect and unlikely to be fixed for the near future.