Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4.20f1
2020.2
Issue ID
1235537
Regression
No
Inspector window stays below the limit when Custom window width is decreased below limit
How to reproduce:
1. Open "1235537" project
2. Expand the Canvas GameObject
3. Select the Image GameObject
4. Open the Github window (Make sure Image GameObject is selected)
5. Decrease the width of GitHub window and open Inspector window
Expected result: Inspector Tab size returns to the allowed limit
Actual result: Inspector Tab stays below the allowed limit
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Note: When Inspector window is below the allowed limit, Anchor icon is on top of Rect Transform, so you can't select Pos X and Width without increasing the width (GitHub was used as an example since the user used it, but it is reproducible with a custom window as well)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (2020.2.X):
Fixing this will have a potential side effects so closing this issue as By Design.