Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.15f1
2019.3
2020.1
Issue ID
1208581
Regression
No
OnPostprocessAllAssets and OnPreprocessAsset functions are called multiple times when editing and saving a Scene
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Clear the Console Window
3. Create an empty GameObject in the Hierarchy
4. Save the Scene
5. Inspect the Console Window
Expected result: OnPreprocessAsset and OnProcessAllAssets functions are called once
Actual result: OnPreprocessAsset and OnProcessAllAssets functions are called multiple times
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Comments (2)
-
BertrandNM
Sep 10, 2021 09:17
It is actually reproducible in Unity 2020.3.12f1 as well.
-
BertrandNM
Sep 08, 2021 10:44
Is there any chance of seeing this bug fixed in Unity 2019LTS ? It is reproducible with 2019.4.30.
Thanks !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0a24