Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.15f1
2019.3
2020.1
Issue ID
1208581
Regression
No
OnPostprocessAllAssets and OnPreprocessAsset functions are called multiple times when editing and saving a Scene
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Clear the Console Window
3. Create an empty GameObject in the Hierarchy
4. Save the Scene
5. Inspect the Console Window
Expected result: OnPreprocessAsset and OnProcessAllAssets functions are called once
Actual result: OnPreprocessAsset and OnProcessAllAssets functions are called multiple times
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Comments (2)
-
BertrandNM
Sep 10, 2021 09:17
It is actually reproducible in Unity 2020.3.12f1 as well.
-
BertrandNM
Sep 08, 2021 10:44
Is there any chance of seeing this bug fixed in Unity 2019LTS ? It is reproducible with 2019.4.30.
Thanks !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0a24