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Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.0.75f1
6000.3.16f1
6000.4.8f1
6000.5.0b9
6000.6.0a5
Issue ID
UUM-142670
Regression
No
Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed
How to reproduce:
1. Create and open a new project
2. Create a new Render Texture (Assets > Create > Rendering > Render Texture)
3. In the Hierarchy, create a new camera
4. In the Inspector, go to Camera components output settings and set Output Texture to the created Render Texture
5. Create a new UI Document asset (Assets > Create > UI Toolkit > UI Document (UXML))
6. Open it in UI Builder
7. In UI Builder Hierarchy, select the root visual element (“UI_DOCUMENT_NAME.uxml“)
8. In the Inspector, check Canvas Background and select camera out of the three options
9. Set Camera to the camera created in step 3
10. Set it back to None or Main Camera
11. Select the camera created in step 3
12. Observe the Output Texture in the Inspector
Actual result: The Output Texture is not set to any object
Expected result: The Output Texture is set to the Render Texture as it was in step 4
Reproducible with: 6000.0.0f1, 6000.0.75f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Reproducible on: Windows 11, macOS 26.4 (M1 Pro)
Not reproducible on: No other environments tested
Note: Camera’s Output Texture can’t be edited while it is set in UI Builder canvas background and UI Builder is open
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.