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Quality Settings page needs a new screen shot
Quality Settings page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20Files%20(x86)/U... Read more
Missing information about new Unity Remove in iOS Manual
Unity Manual -> Platform Specific -> iOS -> Getting Started with iOS Development -> Unity Remove. Read more
Move Up/Down options for Rect Transform component should be always disabled
RectTransform is supposed to always be on top of everything else in the Inspector and having those options doesn't make sense becaus... Read more
[FBX] Importing an FBX file with more than 1 UV Map AND Vertex Map means...
To reproduce: 1. Open UVsVertex.zip (found in one of the responses from the user) 2. Open VertexMaps+2UVs scene 3. Observe the game ... Read more
Cannot undo newly created UI Image
Create a Canvas, select it and add a new UI Image to it from the GameObject menu. Try to Undo the operation. Nothing happens. Undo w... Read more
UI Image Radial fill needs to be antialiased
Create Sprite and choose Sprite Type: Filled, Radial 360 and change the Fill Amount to 0.6. Notice the pretty crappy look on the edg... Read more
Image becomes white until it's moved in scene view if its properties are...
See http://screencast.com/t/CqFWi1RGgb for repro. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph