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Won't Fix
Votes
0
Found in
4.5.1p1
Issue ID
616932
Regression
No
Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Quad' and 'Surround' speaker modes.
To reproduce:
1. Open attached project
2. Open "test" scene
3. Open two Inspector tabs
4. Select "AudioListener" GameObject and lock one Inspector object
5. Play the scene
6. Select "AudioSource" GameObject
7. Change "Spread" value in 3D Sound Settings on Audio Source component
8. Once "Spread" value becomes non-zero the rear channels show unexpected levels (see "AudioListener" Gameobject on second locked inspector), with rear-left stuck at zero and rear-right stuck at a loud level.
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