Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.1p1
Issue ID
616932
Regression
No
Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Quad' and 'Surround' speaker modes.
To reproduce:
1. Open attached project
2. Open "test" scene
3. Open two Inspector tabs
4. Select "AudioListener" GameObject and lock one Inspector object
5. Play the scene
6. Select "AudioSource" GameObject
7. Change "Spread" value in 3D Sound Settings on Audio Source component
8. Once "Spread" value becomes non-zero the rear channels show unexpected levels (see "AudioListener" Gameobject on second locked inspector), with rear-left stuck at zero and rear-right stuck at a loud level.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment