Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.1p1
Issue ID
616932
Regression
No
Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Quad' and 'Surround' speaker modes.
To reproduce:
1. Open attached project
2. Open "test" scene
3. Open two Inspector tabs
4. Select "AudioListener" GameObject and lock one Inspector object
5. Play the scene
6. Select "AudioSource" GameObject
7. Change "Spread" value in 3D Sound Settings on Audio Source component
8. Once "Spread" value becomes non-zero the rear channels show unexpected levels (see "AudioListener" Gameobject on second locked inspector), with rear-left stuck at zero and rear-right stuck at a loud level.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment