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Fixed in 5.6.0

Votes

0

Found in

5.4.2f2

Issue ID

873501

Regression

No

VR.InputTracking.disablePositionalTracking takes 1 frame, unlike other transform updates

VR

-

How to reproduce:
1. Open user provided project
2. Build and run on device
3. Inspect debug output

Expected behaviour: Disabling positional tracking updates camera's transform in the same frame
Actual behaviour: Camera's position updates in the next frame

Reproduced with: 5.4.2f2-GVR11, 5.4.2f2-GVR12, 5.4.2f2-GVR13, 5.6.0b7*
* UnityEngine.VR.InputTracking.disablePositionalTracking is available from 5.6, but it was possible to use it in older versions by importing GVR plugin.

Reproduced with:
Google Pixel XL on Daydream
Samsung Galaxy S6 Edge on Oculus
HTC Vive on OpenVR

Comments (1)

  1. mmsteve

    Aug 08, 2017 08:58

    This is not fixed 2017.1.0f3

    Despite InputTracking.disablePositionalTracking returning true every frame, positional tracking is still enabled.

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