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Editor crashes when passing null object to UnityEditor.Undo.DestroyObjec...
Just call UnityEditor.Undo.DestroyObjectImmediate (null); in the Start() method of a script attached to a GameObject and Unity will ... Read more
[ReflectionProbes]Crash when Reflection Probe is moved in Global Illumin...
To reproduce: 1) Create new project 2) Add a reflection probe 3) Drag it around the scene, all works normally 4) Change the Scene Vi... Read more
Canvas.pixelRect crashes Unity
1. Open attached project's (718250.zip) scene 'MainMenu'. 2. Enter play mode. 3. Unity crashes. Or Debug.Log(Canvas.pixelRect) to r... Read more
[AssetBundle] AssetBundle hash changes depending on the project platform...
Steps to reproduce: 1. Open the attached project 2. Set project platform to PC/Mac (File -> Build Settings) 3. Choose the "Bundle P... Read more
[Android/IL2CPP]Building apk fails if there are spaces in .dll files in ...
If there are spaces in .dll files in assets and android apk is built using IL2CPP, the process fails Read more
Specifying precision qualifiers in GLSL shaders causes them to silently ...
How to reproduce: 1. Open attached project 2. Open scene RunThis.unity - Note that one of the cubes is pink Read more
NetworkIdentity.OnRebuildObservers allows not-ready connections
the callback NetworkIdentity.OnRebuildObservers allows user code to add not-ready connections to the list of new observers for the o... Read more
[UnusedByteCodeStripper2] Unhelpful error message if a namespace in link...
Reproduction steps: 1. Open attached project "LinkXMLBadM" 2. Build scene "Test" for WebGL 3. The build will fail because of bad nam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references