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3
votes
Fixed

Surface shaders don't support FACE/VFACE semantic

Shaders

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Jul 03, 2014

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Version/s: 4.5.1f3

Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more

0
votes
Fixed

'Ignore Collision' doesn't work if the object is already colliding

Physics

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Jul 02, 2014

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Version/s: 5.0.0a12

Steps to repo: 1. Open the attached project and the scene 2. Press Play 3. Do the following: a) Press down while the Capsule is in t... Read more

0
votes
Fixed

uGUI: Layout isn't updated if child is deactivated(SetActive(false))

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

1. Open attached project 2. Open "test" scene 3. Press play 4. Press uGUI button "Hide me" and it will make itself inactive with gam... Read more

0
votes
Not Reproducible

Inactive uGUI elements are rendered in Windows Phone 8 Emulator

WP8

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Jul 02, 2014

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Version/s: 4.6.0b11

Steps to reproduce: 1. Create new or open any project 2. Add Canvas and several uGUI elements 3. Disable the Canvas, but not element... Read more

0
votes
Fixed

Button (script) do not keep refrence to active state when the game obje...

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

To reproduce: 1. Create New Project 2. Create 'Button' gameobject (GameObject -> Create UI -> Button) 3. Play the scene 4. Select '... Read more

2
votes
Not Reproducible

OnMouseDown() is called on the BoxCollider2D when clicking on the old GU...

IMGUI

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Jul 02, 2014

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Version/s: 4.5.1f3

To reproduce: 1. Open project 2. Open 'ButtonProject' scene 3. Play the scene 4. Press blue object 5. Message 'SpriteButton Pressed!... Read more

3
votes
Not Reproducible

TextField insertion cursor is not aligned when changing GUIStyle and usi...

IMGUI

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Jul 02, 2014

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Version/s: 4.5.1f3

To Reproduce: 1. Run the attached attached project in 452f1, observe that the cursor is not aligned and to small when editing the te... Read more

0
votes
Fixed

"Optimize Game Objects" is not mentioned in the documentation

Docs - Manual

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Jul 02, 2014

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Version/s: 4.6.0b11

"Optimize Game Objects" is not mentioned in the documentation: http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more

2
votes
Fixed

Inconsistency of Input.gyro.gravity values in Androind and WP8 platform

WP8

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Jul 02, 2014

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Version/s: 4.5.1f3

If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more

0
votes
Not Reproducible

Deer Hunter: can't start hunt, nullreference exception

Webplayer

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Jul 02, 2014

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Version/s: 4.6.0b11

-e: when trying to start a specific hunt exceptions get thrown and you can't click the begin button -repro & tested so far: win7/ch... Read more

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