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Surface shaders don't support FACE/VFACE semantic
Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more
'Ignore Collision' doesn't work if the object is already colliding
Steps to repo: 1. Open the attached project and the scene 2. Press Play 3. Do the following: a) Press down while the Capsule is in t... Read more
uGUI: Layout isn't updated if child is deactivated(SetActive(false))
1. Open attached project 2. Open "test" scene 3. Press play 4. Press uGUI button "Hide me" and it will make itself inactive with gam... Read more
Inactive uGUI elements are rendered in Windows Phone 8 Emulator
Steps to reproduce: 1. Create new or open any project 2. Add Canvas and several uGUI elements 3. Disable the Canvas, but not element... Read more
Button (script) do not keep refrence to active state when the game obje...
To reproduce: 1. Create New Project 2. Create 'Button' gameobject (GameObject -> Create UI -> Button) 3. Play the scene 4. Select '... Read more
OnMouseDown() is called on the BoxCollider2D when clicking on the old GU...
To reproduce: 1. Open project 2. Open 'ButtonProject' scene 3. Play the scene 4. Press blue object 5. Message 'SpriteButton Pressed!... Read more
TextField insertion cursor is not aligned when changing GUIStyle and usi...
To Reproduce: 1. Run the attached attached project in 452f1, observe that the cursor is not aligned and to small when editing the te... Read more
"Optimize Game Objects" is not mentioned in the documentation
"Optimize Game Objects" is not mentioned in the documentation: http://docs.unity3d.com/Manual/FBXImporter-Rig.html Read more
Inconsistency of Input.gyro.gravity values in Androind and WP8 platform
If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more
Deer Hunter: can't start hunt, nullreference exception
-e: when trying to start a specific hunt exceptions get thrown and you can't click the begin button -repro & tested so far: win7/ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file