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[WebGL] Use texCUBElod, otherwise environment reflection source causes n...
To reproduce:1. Build and run attached project for webgl2. Notice that environment reflection source causes noise in texture Read more
SyncVar doesnt work with multi-dimensional arrays
SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more
[Skybox] Procedural Skybox Sun changes size when switching between Simpl...
Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached:a. In Test ... Read more
[AudioEchoFilter] Crash after pasting Echo filter to an object which doe...
Steps to reproduce: 1. Create new project2. Add "Audio Echo Filter" component to main camera (or any other object which has "Audio L... Read more
Applying Prefab changes creates duplicate of prefab in hierarchy
To reproduce:1. Open attached project (there is a small repro)2. Open test scene3. Select button4. Make some changes to button objec... Read more
[AssetBundles] can't be loaded if different objects contain the same name
How to reproduce:1. Download the attached project2. There are built asset bundles (two different scenes, with different bundle name ... Read more
[IL2CPP] Default constructor not found is thrown on photon plugin
1. Open attached project2. Build to iOS with IL2CPP3. Press "Demo Boxes"4. Press "Start"3. XCode will throw missing method exception... Read more
[IMGUI] Unit Tests window freezes when having a lot of (more than 2000) ...
Reproduction steps:1. Open attached project "Testing2000Tests"2. If "Unit Tests" window is not open, from the menu bar select Unity ... Read more
[Performance][SkinnedMesh] (Rendering.UpdateDirtyRenderers) Skinned mesh...
After few tests I found out the more skinned mesh renderers you have the more method Rendering.UpdateDirtyRenderers cost your cpu po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask