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Making multiple duplicates of Blend Trees and deleting them gives errors
Making multiple duplicates of Blend Trees and deleting them gives errors 1. Create a Blend Tree and duplicate it, 2. Mark a few of ... Read more
It's possible to have a controller without a default state in it
It's possible to have a controller without a default state in it 1. Create an animator controller and add a state machine to it 2. ... Read more
When adding a behaviour to a State the Project view doesn't follow
When adding a behaviour to a State the Project view doesn't follow 1. Add an animation controller and add a state to it 2. Add Beha... Read more
It is possible to copy the Base Layer and paste it into itself
It is possible to copy the Base Layer and paste it into itself 1. Create an animator controller and add a state machine to it 2. In... Read more
Transition names are not informative enough
Transition names are not informative enough 2) How can we reproduce it using the example you attached 1. Make the following simple ... Read more
physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
Text is cutoff in a weird way when minimizing the FrameDebug window
Text is cutoff in a weird way when minimizing the window - please see attached screen shot for details. Game View does not update w... Read more
FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I... Read more
Adding a Parameter button can be mistaken with the button to add a new l...
Steps to reproduce : - create a new project - create a New Animation Controller - try to add a Parameter and notice the + button fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException